
	/****************** CDROMANCE Explains ***************/

All these optional patchesare compatible with each other, unless specified otherwise.
They must be applied to the pre-patched v1.07 ROM (included).
Since this depends on each individual personal preference, and there are hundreds of diffirent combinations, you'll have to do the patching yourself.

How to apply?
1) Open Lunar IPS.exe in this very same folder.
2) Select your desired IPS patch.
3) Select the English Patched v1.0 ROM already included.
4) Select a place and a name for the new modified rom, ie: "Fire Emblem - Thracia 776 (English v107)[HP Bars].sfc" (.sfc extension is needed for emulators)

Repeat the process for a new patch, if you want to stack patches obviously apply them to the resulting rom.

And now the official readme continues....


	/******************~Fin~**********************/

What they do:

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Difficulty patches:

* 0% Growths makes all character growths and scroll growth bonuses 0. It's for challenge runs.

* Double WEXP gives you twice as much weapon and staff EXP for all characters. Pair with the secret Paragon mode for fully doubled character growth!

* Easy Sound Room changes the ranking requirement for unlocking the Sound Room.
Instead of an SSS, you'll need an E rank to unlock it. So, just complete the game once!

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Interface and QOL patches:

* Hidden Skills will display previously-invisible skills that the game assigns to various units, mostly for story reasons.
Every skill remains unchanged, and is still used as intended in vanilla FE5.
Anchor			Unit cannot be captured.
Noncombattant	Unit cannot be attacked.				
Miracle+		Unit cannot be targetted by status staves and will avoid any fatal attack.
While this patch allows the player to make more informed tactical decisions, it also spoils a few plot points and is not recommended for blind playthroughs.

* HP Bars is one of the quality-of-life patches made by Zane Avernathy. This displays HP bars on the map for damaged units.
Be aware that if many HP bars are displayed at once, especially in a single row, some sprites may disappear.
This minor glitch is the reason this was not included in the base patch, but if this is no bother to you, go ahead and patch it in.

* HP Bars - Colorblind-friendly
This adaptation of Zane's HP bars changes the green-red HP bar to a green-black bar.
However, to make this work, one small graphic had to be sacrificed. The cursor for Window Color options looks a bit weird now, but the settings still function as intended.
Only apply either this patch, or the regular HP Bars.

* Top-Wait.
In Lil' Manster, commands have been re-ordered to match with the command order of more recent FE games. For instance, the Wait command is located at the bottom, rather than near the top.
If this is not to your liking, this "Top-Wait" version keeps the original game's command order.

* WEXP Display
This shows the amount of weapon EXP above a character's current weapon rank. For example, a character with 120 Sword WEXP will show "C 20" next to the Sword icon.

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Preps change patches:

* Unit Ordering Patch by Robert of Normandy: https://forums.serenesforest.net/index.php?/topic/52223-thracia-776-unit-ordering-patch/
This patch allows you to pick the order of your units on the Deploy screen. Just like in Mystery of the Emblem, if you pick your units, then exit the menu, the units you selected will be at the top of the list when you come back. 

* Unit Rearrange Patch by Min
This does the same as Robert of Normandy's patch, but also displays units on the map during preparations for you to swap with the Y button, similar to most modern FE games.
Before units start showing on the map, you need to enter the Deploy or Items menu first. Mounted units won't dismount in indoors maps until preparations are complete.
This patch is VERY incompatible with the Unit Ordering patch, so pick one.

While these two latter patches alter the gameplay and make some maps quite easier, they also allow you to ignore one of Thracia 776's more annoying features.